With a $10,000 prize pool and an epic finale in Salt Lake City, @valvr_esports is kicking off our Pistol Whip tournament season in a major way!
Sign up now at and join the tournament from @springboard_VR arcades or at home starting March 14. #VR #esports
I never thought I would say this but you can win $10,000 playing PistolWhip! @SplitverseVR did an amazing job on this trailer! Big thanks to @valvr_esports @oculus @iBUYPOWER @springboard_VR @VRespawn @LIV for making this insanity happen!!!
Well that was a shocker. Proud to be a part of VR's continued push into the mainstream. Big thanks to #DICEAwards , to the judges, to our peers, the hard working crew at Cloudhead, and our friends @oculus @valvesoftware @htcvive for your belief and support over the last 6 years!
SteamVR is going to have a massive year. Before things really kick off, let's list off the 25 best games you can play today
Crazy to see three of our games on this "25 Best" list ( #3 & #10). A once in a lifetime 7-year journey, full of necessity driven innovation, ups-and-downs and intensely hard work. VR requires special tenacity & its been an honor sharing it with the people in this building ♥️
PSA: The "thumbs down" review option on Steam isn't for "needs more songs but I absolutely loved it!". That's not how this works. Then again, to be fair, Valve should really consider star ratings for a more useable (and less punishing) way to gauge consumer pain-points.
Granted it was pretty primitive at the time (it was 2013 after all with 3DOF DK1 and Razer Hydra for hand tracking) but we did prototype much deeper systems in 2014-15 that were much closer to what you're starting to see now. Still got yanked because of onboarding concerns...
The Gallery: Six Elements - Exploration School from back in 2013. Playing Boneworks I can’t help but get flashbacks to this demo. I wonder if @StressLevelZero played it back in the day and if it had any influence on their design.
So many conflicting emotions about what we left on the cutting room floor circa 2013. In service to "onboarding concerns" & comfort. Body persistence, climbing, deeper physics interactions. Most of it cut in Call of the Starseed. If we kept that stuff in, how would it fare today?
Ok terminology train...
VR: Computer generated simulation of reality.
AR: Computer generated objects overlayed on top of real-world elements.
MR: Nonsense term...see above
XR: Please God stop. Please, I beg you! Entirely different mediums that may one day share a single device?